![]() ![]() This can be used to stream shoutcasts in OGG format. ![]() Background music tracks can now specified for each channel and lobby (tv_lobbymusic cvar), which will be later played by connected clients. Round to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize HUD elements are now precached, to avoid loading media on the first draw whenever possible. * New parameters for setScale: DEFAULTSCALE, NOSCALE, SCALEBYWIDTH and SCALEBYHEIGHT. Moved all core classes to angelwrap library. Both UI and GT scripts can now use namespaces. It's required to use function pointers to set callback functions for entities instead of hardcoded names. All builtin classes have been renamed from this "cClass" to "Class". Skillranking (not shown or used anywhere yet, but the system there). Global statistics using accounts (ranked servers need a server key). Real map as a background instead of a video. New user interface with xhtml/css/ angelscript syntax using librocket. Removed: wdm8, wdm11(old), wdm20, wamphi1, wctf5. A lot of optimizations to old maps, around 10 to 30% better FPS compared to 0.6. alt+entering between fullscreen and windowed mode is now instant in Windows (no vid_restart required). added cg_lgbeam_old to swap between 0.6 and 1.0 LG beam graphics r_lighting_ greyscale to remove colored lights from the maps. r_drawflat (+ r_ceilingcolor r_floorcolor r_wallcolor) to set custom environment colors. Fast and bumpmapped GLSL dynamic lights. New LG beam gfx based on Ultrak1ll's beam (LG beam is not pure, so people can also make their own beams, or use the 0.6 one). Nicer curves/patches (no leaking in patches). Also make light radius depend on particle radius. Fix: particle entities emitting invisible lights. Discovered GLSL program permutations are stored in the cache file and precached at the game start. This allows single-pass player model skins. Add another optional parameter to 'material' pass, which if specified blends entity colored decal with diffuse image. Planar shadows may not cause severe performance hit due to excessive map tracing. GPU skinning dual quaternions (greatly improving model rendering performance, up to 300%+ better) Model and sound caching (greatly reducing loading times) Optimized image loading functions (greatly reducing loading times) Take map area visibility into account when creating VBO's for surfaces. Added builtin GLSL program to render most commonly used Q3A shader stages to better utilize VBO's. Changed how VBO's work for lightingDiffuse map models for optimal performance. Autorecord actions now work for ongoing matches. jpg files don't silently abort program execution anymore. Example: "^0t^13^0st (t3st)" results in tst in black. Fix: when a text with a color from white to green is sent with a number after it, irc clients think that the number is a part of the color code. Fix: DA challengers are moved to specs due to inactivity. Fix: Map rotation now skips non existent maps. ![]() Fix: "killable" doors, similar to the one Schaaf provided for buttons. Fixed randomization of m3u playlists shuffling. Obsoleted potentially hearable set (PHS). Split video codecs code into separate library. Added "cinepause" console command to pause and unpause fullscreen video playback. Added two new parameters to 'cinematic' command to control console avilability during playback of a fullscreen video and maintaining original aspect ratio of the video. Highlight minimized game window on important events (when alt+tabbed). Make bots somewhat more aware of the gametype and pmove states. Increased sound mixing precision (snd_qf). Servers check for autoupdates daily (every 2 days before). Support for streaming remote ogg files via HTTP. Support for http mirroring server demos and downloading demos from http with demoget. Metadata support in demo files to store date and time of the match, final score, title and other useful data. Update to the latest AngelScript version (2.23.1). New default huds, some old huds removed and new ones added. ctf_flag_instant callvote (enables instant flag captures and unlocks). cg_specHUD to specify HUD for spec mode. cg_showTeamMates (required drawTeamMates in. Fixed rocketsplash on stairs and ledges ("nodmg bug"). Fix some 45deg ramps broken by missing deg -> rad conversion. Handicap (handicap 10 = 10% less damage). Increased LG knockback and slightly longer stun time for LG. ![]()
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